Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aura Flux

2U · Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."

Similar cards

Color identity:
NameManaTypeText
Awakening 2GGEnchantment At the beginning of each upkeep, untap all creatures and lands.
Rotting Regisaur 2BCreature — Zombie Dinosaur At the beginning of your upkeep, discard a card. 7/6
Molder Slug 3GGCreature — Slug Beast At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6
Fatal Attraction 2REnchantment — Aura Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
Cyclone 2GGEnchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Festering Wound 1BEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Followed Footsteps 3UUEnchantment — Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Kaya, Ghost Haunter 2WBLegendary Planeswalker — Kaya [0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. [−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." [−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Loyalty 3
Felidar Sovereign 4WWCreature — Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
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