M:tG card similarity search
2G · Creature — Beast
Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Feed the Clan | 1G | Instant | You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. |
Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
Warpath | 3R | Instant | Warpath deals 3 damage to each blocking creature and each blocked creature. |
Troll of Khazad-dûm | 5B | Creature — Troll | Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/5 |
Vortex Elemental | U | Creature — Elemental | {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. 0/1 |
Gorilla Berserkers | 3GG | Creature — Ape Berserker | Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3 |
Spark Rupture | 2W | Enchantment | When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
Territorial Gorger | 3R | Creature — Gremlin | Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. 2/2 |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Red Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. |