Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aura Gnarlid

2G · Creature — Beast

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2

Similar cards

Color identity:
NameManaTypeText
Homura, Human Ascendant 4RRLegendary Creature — Human Monk Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. 4/4
Bog Rats BCreature — Rat Bog Rats can't be blocked by Walls. 1/1
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
Sharpshooter Elf 2GCreature — Elf Ranger Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2
Spined Sliver RGCreature — Sliver Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 2/2
Sea Troll 2UCreature — Troll {U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn. 2/1
Goblin Raider 1RCreature — Goblin Warrior Goblin Raider can't block. 2/2
Metathran Elite 1UUCreature — Metathran Soldier Metathran Elite can't be blocked as long as it's enchanted. 2/3
Intrepid Outlander 1GCreature — Orc Ranger Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Aysen Crusader 2WWCreature — Human Knight Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+*
Page 62