M:tG card similarity search
1U · Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Name | Mana | Type | Text |
---|---|---|---|
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Impulsive Destruction | Sorcery | Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way. | |
Kithkin Rabble | 3W | Creature — Kithkin | Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. */* |
Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |
Cunning | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. |
Sheltered Valley | Land | If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}. | |
Aspect of Wolf | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
Drove of Elves | 3G | Creature — Elf | Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. */* |
Divine Smite | 1W | Instant | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) |
Become Brutes | 1R | Sorcery | One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |