M:tG card similarity search
1GW · Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Serra Redeemer | 3WW | Creature — Angel Soldier | Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
Price of Betrayal | B | Sorcery | Remove up to five counters from target artifact, creature, planeswalker, or opponent. |
Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |
Torpor Orb | 2 | Artifact | Creatures entering the battlefield don't cause abilities to trigger. |
Crisis of Conscience | 4WW | Sorcery | Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents. |
Cleric of Life's Bond | WB | Creature — Vampire Cleric | Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2 |
Rootwater Diver | U | Creature — Merfolk | {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1 |
Ingenious Smith | 1W | Creature — Human Artificer | When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. 1/1 |
Graf Reaver | 1B | Creature — Zombie Warrior | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you. 3/3 |
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. |