M:tG card similarity search
2RW · Legendary Creature — Angel
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. |
Quick-Draw Dagger | 3 | Artifact — Equipment | Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Almighty Brushwagg | G | Creature — Brushwagg | Trample {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn. 1/1 |
Nylea's Forerunner | 4G | Enchantment Creature — Beast | Trample Other creatures you control have trample. 5/3 |
Nylea's Emissary | 3G | Enchantment Creature — Cat | Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample. 3/3 |
Gust-Skimmer | 2 | Artifact Creature — Insect | {U}: Gust-Skimmer gains flying until end of turn. 2/1 |
Kaheera, the Orphanguard | 1G/WG/W | Legendary Creature — Cat Beast | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2 |
Multiform Wonder | 5 | Artifact Creature — Construct | When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. 3/3 |