Card Codex

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17 May 2024: Card library updated.

Aurification

2WW · Enchantment

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.

Similar cards

Color identity:
NameManaTypeText
Ruins Recluse 1GCreature — Spider Reach, deathtouch {3}{G}: Put a +1/+1 counter on Ruins Recluse. 1/1
Dispel UInstant Counter target instant spell.
Flash Counter 1UInstant Counter target instant spell.
Witherscale Wurm 4GGCreature — Wurm Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9
Tizerus Charger 2BCreature — Pegasus Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. 3/2
Trigon of Rage 2Artifact Trigon of Rage enters the battlefield with three charge counters on it. {R}{R}, {T}: Put a charge counter on Trigon of Rage. {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
Vampiric Dragon 6BRCreature — Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5
Shard of the Void Dragon 4BBBCreature — C'tan Flying Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent. Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. 7/7
Spell Suck 2UUInstant Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
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