M:tG card similarity search
3 · Artifact Creature — Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Ghired's Belligerence | XRR | Sorcery | Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) |
Dispense Justice | 2W | Instant | Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. |
Pinpoint Avalanche | 3RR | Instant | Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Phial of Galadriel | 3 | Legendary Artifact | If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color. |
Daring Sleuth | 1U | Creature — Human Rogue | When you sacrifice a Clue, transform Daring Sleuth. 2/1 |
Hook-Haunt Drifter | Creature — Spirit | Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2 | |
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |