Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Auriok Salvagers

3W · Creature — Human Soldier

{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. 2/4

Similar cards

Color identity:
NameManaTypeText
Atemsis, All-Seeing 3UUULegendary Creature — Sphinx Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5
Clockwork Gnomes 4Artifact Creature — Gnome {3}, {T}: Regenerate target artifact creature. 2/2
Unshakable Tail 2BCreature — Zombie Detective When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. 3/2
Deathless Ancient 4BBCreature — Vampire Knight Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. 4/4
Joven 3RRLegendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3
Kytheon's Irregulars 2WWCreature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature. 4/3
Necromantic Thirst 2BBEnchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Battlefield Butcher 2BCreature — Human Soldier {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. 1/4
Whalebone Glider 2Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Mana Drain UUInstant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
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