M:tG card similarity search
6 · Artifact Creature — Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
| Cruel Revival | 4B | Instant | Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
| Sagu Archer | 4G | Creature — Naga Archer | Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5 |
| Decree of Pain | 6BB | Sorcery | Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
| Demand Answers | 1R | Instant | As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. |
| Mondrak, Glory Dominus | 2WW | Legendary Creature — Phyrexian Horror | If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) 4/4 |
| Tidewater Minion | 3UU | Creature — Elemental Minion | Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |
| Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
| Impulsive Charge | Sorcery | At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able. | |
| Clear a Path | R | Sorcery | Destroy target creature with defender. |