M:tG card similarity search
3W · Creature — Human Wizard
Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
Breezekeeper | 3U | Creature — Djinn | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4 |
Portal of Sanctuary | 2U | Artifact | {1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn. |
Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |
Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Wei Assassins | 3BB | Creature — Human Soldier Assassin | When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature. 3/2 |
Knight of Dusk | 1BB | Creature — Human Knight | {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2 |
Bartizan Bats | 3B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1 |
Dakmor Bat | 1B | Creature — Bat | Flying 1/1 |