M:tG card similarity search
3W · Creature — Human Wizard
Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Keeper of the Lens | 1 | Artifact Creature — Golem | You may look at face-down creatures you don't control any time. 1/2 |
Henrika, Infernal Seer | Legendary Creature — Vampire | Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 | |
Thraben Heretic | 1W | Creature — Human Wizard | {T}: Exile target creature card from a graveyard. 2/2 |
Nimble Obstructionist | 2U | Creature — Bird Wizard | Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. 3/1 |
Flensing Raptor | 2W | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2 |
Back for More | 4BG | Instant | Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
Baithook Angler | 1U | Creature — Human Peasant | Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Beloved Beggar | 1W | Creature — Human Peasant | Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 0/4 |
Keensight Mentor | 2W | Creature — Human Cleric | When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4 |
Burly Breaker | 3GG | Creature — Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5 |