Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aurora Champion

2W · Creature — Elf Warrior

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. 3/2

Similar cards

Color identity:
NameManaTypeText
A-Elven Bow GArtifact — Equipment When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Orochi Ranger 1GCreature — Snake Warrior Ranger Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1
Geist of Saint Traft 1WULegendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2
Makindi Patrol 2WCreature — Human Knight Ally Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
Oketra the True 3WLegendary Creature — God Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance. 3/6
Champion of the Flame 1RCreature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1
Marshdrinker Giant 3GGCreature — Giant Warrior When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3
Take Up Arms 4WInstant Create three 1/1 white Warrior creature tokens.
Rustrazor Butcher 1RCreature — Goblin Warrior First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2
Vaultbreaker 3RCreature — Orc Rogue Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/2
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