M:tG card similarity search
3W · Creature — Griffin
Flying {W}: Target permanent becomes white until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Angel of Light | 4W | Creature — Angel | Flying, vigilance 3/3 |
Archangel | 5WW | Creature — Angel | Flying, vigilance 5/5 |
Serra Faithkeeper | Creature — Angel | Flying, vigilance 4/4 | |
Segovian Angel | W | Creature — Angel | Flying, vigilance 1/1 |
Serra Angel | 3WW | Creature — Angel | Flying, vigilance 4/4 |
Hostile Desert | Land — Desert | {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. | |
Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |
Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |
Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |
Staunch Throneguard | 5 | Artifact Creature — Construct | Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5 |