M:tG card similarity search
· Creature — Eldrazi Reflection
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Insatiable Hemophage | 3B | Creature — Nightmare | Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. 3/3 |
Phase Dolphin | 2U | Creature — Elemental Whale | Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4 |
Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |
Lord of Shatterskull Pass | 3R | Creature — Minotaur Shaman | Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 3/3 |
Narci, Fable Singer | 1WBG | Legendary Creature — Human Bard | Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. 3/3 |
Battle Angels of Tyr | 2WW | Creature — Angel Knight | Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |
Thorough Investigation | 2W | Enchantment | Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) |
Vessel of the All-Consuming | Enchantment Creature — Ogre Shaman | Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 | |
Ob Nixilis, Captive Kingpin | 2BR | Legendary Creature — Demon | Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. 4/3 |
Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |