M:tG card similarity search
· Creature — Eldrazi Reflection
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Wooded Foothills | Land | {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | |
Hornet Queen | 4GGG | Creature — Insect | Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
Takeno's Cavalry | 3W | Creature — Human Samurai Archer | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1 |
Gingerbrute | 1 | Artifact Creature — Food Golem | Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. 1/1 |
Varina, Lich Queen | 1WUB | Legendary Creature — Zombie Wizard | Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. 4/4 |
Windswept Heath | Land | {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. | |
Curse of Conformity | 4W | Enchantment — Aura Curse | Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
Foul-Tongue Invocation | 2B | Instant | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life. |
Noble Purpose | 3WW | Enchantment | Whenever a creature you control deals combat damage, you gain that much life. |
Ill-Tempered Loner | 2RR | Creature — Human Werewolf | Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |