M:tG card similarity search
1W · Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Name | Mana | Type | Text |
---|---|---|---|
Survive the Night | 2W | Instant | Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Consume Strength | 1BG | Instant | Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. |
Leeching Bite | 1G | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Rites of Reaping | 4BG | Sorcery | Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. |
Schismotivate | 1UR | Instant | Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
Steal Strength | 1B | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Shield Mate | W | Creature — Human Soldier | Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1 |
Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
Nantuko Mentor | 2G | Creature — Insect Druid | {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1 |
The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. |