M:tG card similarity search
4G · Creature — Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Carpet of Flowers | G | Enchantment | At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. |
Chicken Troupe | 1G | Creature — Bird Performer | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Embereth Skyblazer | 3R | Creature — Human Knight | As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3 |
Heartless Conscription | 6BB | Sorcery | Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. |
Telim'Tor's Edict | R | Instant | Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. |
Telemin Performance | 3UU | Sorcery | Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control. |
On the Trail | 1G | Enchantment | Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |
Doubling Chant | 5G | Sorcery | For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle. |