Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Austere Command

4WW · Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Wrangle 1RSorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Born to Drive 2WEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
Vampire Lacerator BCreature — Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2
Curator of Sun's Creation 3RCreature — Human Artificer Whenever you discover, discover again for the same value. This ability triggers only once each turn. 3/3
Nahiri, the Unforgiving 1RR/W/PWLegendary Planeswalker — Nahiri Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Until your next turn, up to one target creature attacks a player each combat if able. [+1]: Discard a card, then draw a card. [0]: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Loyalty 5
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Training Grounds UEnchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Godtracker of Jund 1RGCreature — Elf Shaman Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. 2/2
Feline Sovereign 2GCreature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3
Baron Von Count 1BRLegendary Creature — Human Villain Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5." 3/3
Page 297