M:tG card similarity search
· Legendary Creature — Fox Wizard
{1}: Attach target Aura attached to a creature to another creature. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Leadership Vacuum | 2U | Instant | Target player returns each commander they control from the battlefield to the command zone. Draw a card. |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Swift Spinner | 3G | Creature — Spider | Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 2/3 |
Tangle Spider | 4GG | Creature — Spider | Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4 |
Parallax Dementia | 1B | Enchantment — Aura | Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
Grandmother Sengir | 4B | Legendary Creature — Human Wizard | {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3 |
Storyteller Pixie | 3U | Creature — Faerie Wizard | Flying Whenever you cast an Adventure spell, draw a card. 3/3 |
Ordinary Pony | 2W | Host Creature — Horse | When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3 |