M:tG card similarity search
· Legendary Creature — Fox Wizard
{1}: Attach target Aura attached to a creature to another creature. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Prismatic Lace | U | Instant | Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) |
Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Timebender | U | Creature — Human Wizard | Morph {U} When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. 1/1 |
Soul Diviner | UB | Creature — Zombie Wizard | {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3 |
Asylum Visitor | 1B | Creature — Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1 |
Cliff Threader | 1W | Creature — Kor Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Champion's Helm | 3 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |
Dizzying Gaze | R | Enchantment — Aura | Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |