Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Avacyn's Memorial

5WWW · Legendary Artifact

Indestructible Other legendary permanents you control have indestructible.

Similar cards

Color identity:
NameManaTypeText
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Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
Storm the Festival 3GGGSorcery Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Adriana, Captain of the Guard 3RWLegendary Creature — Human Knight Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4
Spiraling Duelist 2RRCreature — Human Berserker Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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