M:tG card similarity search
5WWW · Legendary Creature — Angel
Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Skyhunter Strike Force | 2W | Creature — Cat Knight | Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2 |
Faerie Dragon | 2GG | Summon Dragon | Flying {1}{G}{G}: Play a random effect. 1/3 |
Faeburrow Elder | 1GW | Creature — Treefolk Druid | Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. 0/0 |
Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |
Forensic Researcher | 2U | Creature — Merfolk Detective | {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3 |
Lulu, Loyal Hollyphant | 3W | Legendary Creature — Elephant Angel | Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Archmage of Echoes | 4U | Creature — Faerie Wizard | Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4 |
Lumengrid Sentinel | 2U | Creature — Human Wizard | Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2 |
Rune of Flight | 1U | Enchantment — Aura Rune | Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |