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17 May 2024: Card library updated.

Avacyn, Guardian Angel

2WWW · Legendary Creature — Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. 5/4

Similar cards

Color identity:
NameManaTypeText
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
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Songstitcher WCreature — Human Cleric {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1
Opal-Eye, Konda's Yojimbo 1WWLegendary Creature — Fox Samurai Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4
Inner Sanctum 1WWEnchantment Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
Ethereal Champion 2WWWCreature — Avatar Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Reverberation 2UUInstant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Ebony Horse 3Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Soratami Cloud Chariot 5Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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