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17 May 2024: Card library updated.

Avacyn, Guardian Angel

2WWW · Legendary Creature — Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. 5/4

Similar cards

Color identity:
NameManaTypeText
Reciprocate WInstant Exile target creature that dealt damage to you this turn.
Silhouette 1UInstant Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Circle of Despair 1WBEnchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Martyr's Cause 2WEnchantment Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Artifact Ward WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
Flaring Pain 1RInstant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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