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17 May 2024: Card library updated.

Avacyn, Guardian Angel

2WWW · Legendary Creature — Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. 5/4

Similar cards

Color identity:
NameManaTypeText
Emmara Tandris 5GWLegendary Creature — Elf Shaman Prevent all damage that would be dealt to creature tokens you control. 5/7
Endure 3WWInstant Prevent all damage that would be dealt to you and permanents you control this turn.
Vengeful Archon 4WWWCreature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7
Karona's Zealot 4WCreature — Human Cleric Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Aven Redeemer 3WCreature — Bird Cleric Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Selfless Squire 3WCreature — Human Soldier Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. 1/1
Panacea 4Artifact {X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
Zhalfirin Crusader 1WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. 2/2
Leap of Faith 2WInstant Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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