M:tG card similarity search
· Legendary Creature — Angel
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
| Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
| Bat- | Creature — Bat | Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1 | |
| Energy Bolt | XRW | Sorcery | Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life. |
| Vigilant Drake | 4U | Creature — Drake | Flying {2}{U}: Untap Vigilant Drake. 3/3 |
| Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
| Slaying Mantis | 5GG | Creature — Insect Wrestler | Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |
| Harrier Griffin | 5W | Creature — Griffin | Flying At the beginning of your upkeep, tap target creature. 3/3 |
| Surge Mare | UU | Creature — Horse Fish | Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5 |
| Water Weird | 3U | Creature — Elemental Weird | Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4 |