M:tG card similarity search
3W · Creature — Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Boros Elite | W | Creature — Human Soldier | Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. 1/1 |
Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
Goldbug, Scrappy Scout | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. 1/3 | |
Reclusive Wight | 3B | Creature — Zombie Minion | At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
Iizuka the Ruthless | 3RR | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
Creeping Bloodsucker | 1B | Creature — Vampire | At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2 |
Curse of Chains | 1W/U | Enchantment — Aura | Enchant creature At the beginning of each upkeep, tap enchanted creature. |
Gisa and Geralf | 2UB | Legendary Creature — Human Wizard | When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4 |
Daysquad Marshal | 3W | Creature — Human Soldier | When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |