M:tG card similarity search
2GUR · Creature — Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. 6/4
Name | Mana | Type | Text |
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Dauntless Aven | 2W | Creature — Bird Warrior | Flying Whenever Dauntless Aven attacks, untap target creature you control. 2/1 |
Stromgald Spy | 3B | Creature — Human Rogue | Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4 |
Invasion Plans | 2R | Enchantment | All creatures block each combat if able. The attacking player chooses how each creature blocks each combat. |
Grisly Anglerfish | Creature — Eldrazi Fish | {6}: Creatures your opponents control attack this turn if able. 4/5 | |
Holga, Relentless Rager | 4RR | Legendary Creature — Human Barbarian | Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
Hellkite Whelp | 4R | Creature — Dragon | Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. 3/3 |
Urborg Drake | 1UB | Creature — Drake | Flying Urborg Drake attacks each combat if able. 2/3 |
Anje's Ravager | 2R | Creature — Vampire Berserker | Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3 |
Bone Dancer | 1BB | Creature — Zombie | Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2 |
Reckless Cohort | 1R | Creature — Human Warrior Ally | Reckless Cohort attacks each combat if able unless you control another Ally. 2/2 |