Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Avaricious Dragon

2RR · Creature — Dragon

Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4

Similar cards

Color identity:
NameManaTypeText
Grinning Demon 2BBCreature — Demon At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Mortal Combat 2BBEnchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Cranial Archive 2Artifact {2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Roots of Wisdom 1GSorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Currency Converter 1Artifact Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Glimpse of Nature GSorcery Whenever you cast a creature spell this turn, draw a card.
Crackling Drake UURRCreature — Drake Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. */4
Bonds of Quicksilver 3UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Shakedown Heavy 2BCreature — Ogre Warrior Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4
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