Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aven Fisher

3U · Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Myrel, Shield of Argive 3WLegendary Creature — Human Soldier During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. 3/4
Guardian of Cloverdell 5GGCreature — Treefolk Shaman When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. {G}, Sacrifice a Kithkin: You gain 1 life. 4/5
Consul's Shieldguard 3WCreature — Dwarf Soldier When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
Ambergris, Agent of Progress 2URLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3
Well of Lost Dreams 4Artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Caustic Wasps 2GCreature — Insect Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Humble Defector 1RCreature — Human Rogue {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
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