M:tG card similarity search
3U · Creature — Bird Wizard
Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Cerebral Eruption | 2RR | Sorcery | Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. |
| Celestial Colonnade | Land | Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | |
| Sky Weaver | 1U | Creature — Metathran Wizard | {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1 |
| Seeds of Renewal | 6G | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. |
| Waker of the Wilds | 2GG | Creature — Merfolk Shaman | {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3 |
| Gift of Immortality | 2W | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. |
| Cloud Djinn | 5U | Creature — Djinn | Flying Cloud Djinn can block only creatures with flying. 5/4 |
| Ley Druid | 2G | Creature — Human Druid | {T}: Untap target land. 1/1 |
| Harrier Strix | U | Creature — Bird | Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. 1/1 |
| Skywarp Skaab | 3UU | Creature — Zombie Drake | Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. 2/5 |