Card Codex

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17 May 2024: Card library updated.

Aven Shrine

1WW · Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Similar cards

Color identity:
NameManaTypeText
Oracle of Nectars 2G/WCreature — Elf Cleric {X}, {T}: You gain X life. 2/2
Glistening Dawn 2GGSorcery Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Arek, False Goldwarden WBLegendary Creature — Human Cleric Starting intensity 0 Whenever another creature enters the battlefield under your control, cards you own named Arek, False Goldwarden intensify by 1. {3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity. 2/2
Nostalgic Dreams GGSorcery As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Graven Lore 3UUSnow Instant Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Forced Fruition 4UUEnchantment Whenever an opponent casts a spell, that player draws seven cards.
Calamitous Cave-In 3RSorcery Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Liquid Fire 4RRSorcery As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Dreamborn Muse 2UUCreature — Spirit At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
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