M:tG card similarity search
3UU · Creature — Bird Scout
Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand. 2/2
Name | Mana | Type | Text |
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Displacer Beast | 2U | Creature — Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand. 3/2 |
Just the Wind | 1U | Instant | Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Far | 1U | Instant | Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) |
Energy Bolt | XRW | Sorcery | Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life. |
Parch | 1R | Instant | Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature. |
Goblin War Party | 3R | Sorcery | Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.) |
Silent Departure | U | Sorcery | Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Pyramids | 6 | Artifact | {2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead. |
Denizen of the Deep | 6UU | Creature — Serpent | When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 11/11 |
Tectonic Giant | 2RR | Creature — Elemental Giant | Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4 |