M:tG card similarity search
4W · Creature — Bird Soldier
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying 2/2
Name | Mana | Type | Text |
---|---|---|---|
Seraph of Dawn | 2WW | Creature — Angel | Flying, lifelink 2/4 |
Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
Asphodel Wanderer | B | Creature — Skeleton Soldier | {2}{B}: Regenerate Asphodel Wanderer. 1/1 |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
War Falcon | W | Creature — Bird | Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1 |
Bay Falcon | 1U | Creature — Bird | Flying, vigilance 1/1 |
Courier Hawk | 1W | Creature — Bird | Flying, vigilance 1/2 |
Eagle of the Watch | 2W | Creature — Bird | Flying, vigilance 2/1 |
Skyshroud Falcon | 1W | Creature — Bird | Flying, vigilance 1/1 |
Zephyr Falcon | 1U | Creature — Bird | Flying, vigilance 1/1 |