Card Codex

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17 May 2024: Card library updated.

Avenging Druid

2G · Creature — Human Druid

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 1/3

Similar cards

Color identity:
NameManaTypeText
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Risona, Asari Commander 1RWLegendary Creature — Human Samurai Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona. 3/3
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The Wise Mothman 1BGULegendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3
Kamachal, Ship's Mascot 2RLegendary Creature — Dinosaur Pirate Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2
Piercing Rays 1WSorcery Exile target tapped creature. Forecast — {2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Vexing Radgull 1UCreature — Bird Mutant Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/2
Bioplasm 3GGCreature — Ooze Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4
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