Card Codex

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17 May 2024: Card library updated.

Avian Oddity

3U · Creature — Bird

Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control. 2/4

Similar cards

Color identity:
NameManaTypeText
Abzan Ascendancy WBGEnchantment When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Hunting Drake 4UCreature — Drake Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Souvenir Snatcher 4UCreature — Bird Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact. 4/4
Reyhan, Last of the Abzan 1BGLegendary Creature — Human Warrior Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 0/0
Whirlwind 2GGSorcery Destroy all creatures with flying.
Stand Together 3GGInstant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Siren of the Fanged Coast 3UUCreature — Siren Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1
Cerulean Sphinx 4UUCreature — Sphinx Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Expanded Anatomy 3Sorcery — Lesson Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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