Card Codex

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17 May 2024: Card library updated.

Aviary Mechanic

1W · Creature — Dwarf Artificer

When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Mists of Lórien 2USorcery Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Fleeting Aven 1UUCreature — Bird Wizard Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. 2/2
Linessa, Zephyr Mage 3ULegendary Creature — Human Wizard {X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. 3/3
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Trial of Knowledge 3UEnchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Seal of Removal UEnchantment Sacrifice Seal of Removal: Return target creature to its owner's hand.
Skyline Savior 1WWCreature — Angel Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4
Disappear 2UUEnchantment — Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands.
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
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