Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Avid Reclaimer

2G · Creature — Human Druid

{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Orzhov Advokist 2WCreature — Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4
Pointed Discussion 2BSorcery You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Emberwilde Augur 1RCreature — Goblin Shaman Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep. 2/1
Elves of Deep Shadow GCreature — Elf Druid {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Fervent Paincaster 2RCreature — Human Wizard {T}: Fervent Paincaster deals 1 damage to target player or planeswalker. {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) 3/1
Shadows' Verdict 3BBSorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
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