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17 May 2024: Card library updated.

Awaken the Ancient

1RRR · Enchantment — Aura

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Harness by Force 1RRSorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Kamahl, Pit Fighter 4RRLegendary Creature — Human Barbarian Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target. 6/1
Otepec Huntmaster 1RCreature — Human Shaman Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn. 1/2
Guardian Idol 2Artifact Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Weight of Conscience 1WEnchantment — Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Enslave 4BBEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Ronom Serpent 5USnow Creature — Serpent Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6
Awakened Skyclave Creature — Elemental Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
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