M:tG card similarity search
1RRR · Enchantment — Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Name | Mana | Type | Text |
---|---|---|---|
Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
Root Maze | G | Enchantment | Artifacts and lands enter the battlefield tapped. |
Candletrap | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. |
Fabled Passage | Land | {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. | |
Eiganjo Uprising | XRW | Sorcery | Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. |
Senseless Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Divine Transformation | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
Feast of the Unicorn | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+0. |
Giant Strength | RR | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
Hardened-Scale Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |