Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Awaken the Ancient

1RRR · Enchantment — Aura

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Wandering Fumarole Land Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Hellraiser Goblin 2RCreature — Goblin Berserker Creatures you control have haste and attack each combat if able. 2/2
Din of the Fireherd 5B/RB/RB/RSorcery Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Battle Cry Goblin 1RCreature — Goblin {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. 2/2
Dread Statuary Land {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Development 3URInstant Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Cyclops of Eternal Fury 4RREnchantment Creature — Cyclops Creatures you control have haste. 5/3
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Phyrexian Skyflayer Creature — Phyrexian Artificer Flying, haste 3/4
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