Card Codex

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17 May 2024: Card library updated.

Awaken the Ancient

1RRR · Enchantment — Aura

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Weatherseed Faeries 2UCreature — Faerie Flying, protection from red 2/1
Pyromantic Pilgrim 2RCreature — Human Wizard Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
Veiled Crocodile 2UEnchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Genju of the Fields WEnchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Army Ants 1BRCreature — Insect {T}, Sacrifice a land: Destroy target land. 1/1
Goblin Turncoat 1BCreature — Goblin Mercenary Sacrifice a Goblin: Regenerate Goblin Turncoat. 2/1
Boros Keyrune 3Artifact {T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
Goblin War Paint 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Primal Visitation 3RGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has haste.
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