Card Codex

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17 May 2024: Card library updated.

Awaken the Maelstrom

· Sorcery

Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Similar cards

Color identity:
NameManaTypeText
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Sphinx of Lost Truths 3UUCreature — Sphinx Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5
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Scan the Clouds 1UInstant — Adventure Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Noggin Whack 2BBTribal Sorcery — Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Mental Note UInstant Mill two cards. Draw a card.
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