Card Codex

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17 May 2024: Card library updated.

Awaken the Sky Tyrant

3R · Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.

Similar cards

Color identity:
NameManaTypeText
Haunted Dead 3BCreature — Zombie When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. 2/2
Benevolent Unicorn 1WCreature — Unicorn If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2
Flame Channeler 1RCreature — Human Wizard When a spell you control deals damage, transform Flame Channeler. 2/2
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Shadowbane 1WInstant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Crackling Doom RWBInstant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Grave Birthing 2BInstant Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Draw a card.
Animal Friend 1GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Circle of Protection: Shadow 1WEnchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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