Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Awaken the Woods

XGG · Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Similar cards

Color identity:
NameManaTypeText
Sawtusk Demolisher 4GGCreature — Beast Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. 6/6
Jund Battlemage 2RCreature — Human Shaman {B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token. 2/2
Fungal Infection BInstant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Stitcher's Apprentice 1UCreature — Homunculus {1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. 1/2
Elemental Summoning 3U/RU/RSorcery — Lesson Create a 4/4 blue and red Elemental creature token.
Flash Foliage 2GInstant Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
Fractal Harness X2GArtifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Raised by Wolves 3GGEnchantment — Aura Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Gilt-Leaf Ambush 2GTribal Instant — Elf Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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