M:tG card similarity search
4 · Artifact Creature — Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Snakeform | 2G/U | Instant | Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card. |
Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
Belligerent Yearling | 1R | Creature — Dinosaur | Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. 3/2 |
Animate Object | 4U | Sorcery | You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token. |
Bighorner Rancher | 4G | Creature — Human Ranger | Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
Gruff Triplets | 3GGG | Creature — Satyr Warrior | Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3 |
Gigantiform | 3GG | Enchantment — Aura | Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle. |
Optimus Prime, Inspiring Leader | 3RW | Legendary Artifact Creature — Autobot | {1}: Turn target permanent you control to its other face. {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. 4/5 |
Burden of Proof | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. |
Treefolk Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |