Card Codex

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17 May 2024: Card library updated.

Awakener Druid

2G · Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. 1/1

Similar cards

Color identity:
NameManaTypeText
Morbid Bloom 4BGSorcery Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Port Town Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
Phantasmal Abomination 1UUCreature — Illusion Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5
Cloudpost Land — Locus Cloudpost enters the battlefield tapped. {T}: Add {C} for each Locus on the battlefield.
Pulse of the Tangle 1GGSorcery Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Marchesa's Decree 3BEnchantment When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Stonybrook Schoolmaster 2WCreature — Merfolk Wizard Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2
Krosan Beast 3GCreature — Squirrel Beast Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1
Jungle Patrol 3GCreature — Human Soldier {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}. 3/2
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