Card Codex

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17 May 2024: Card library updated.

Awakening of Vitu-Ghazi

3GG · Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Vengeant Earth 1GInstant Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Kormus Bell 4Artifact All Swamps are 1/1 black creatures that are still lands.
Nightcreep BBInstant Until end of turn, all creatures become black and all lands become Swamps.
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Unstable Frontier Land {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Inkmoth Nexus Land {T}: Add {C}. {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Faceless Haven Snow Land {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Mutavault Land {T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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