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17 May 2024: Card library updated.

Awe for the Guilds

2R · Sorcery

Monocolored creatures can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Bontu the Glorified 2BLegendary Creature — God Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6
Midnight Pathlighter 2WUCreature — Human Wizard Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Death Rattle 5BInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Ichor Synthesizer 1UCreature — Phyrexian Wizard Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3
Dragon Hunter WCreature — Human Warrior Protection from Dragons Dragon Hunter can block Dragons as though it had reach. 2/1
War Tax 2UEnchantment {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Varchild, Betrayer of Kjeldor 2RLegendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3
Fatal Blow BInstant Destroy target creature that was dealt damage this turn. It can't be regenerated.
High Ground WEnchantment Each creature you control can block an additional creature each combat.
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